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How many copies did Iconia Defenders sell?

Estimated copies sold
≈ 521–846
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
from 21 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Iconia Defenders and predicted how it would do from its 8 similar games. Every figure here, including Iconia Defenders's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–17k
best case 139k (Emberward)
Games like Iconia Defenders

A typical game among these

≈ 1k–17k copies

≈ $4k–$133k after Steam's cut

from ~161 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Emberward at ≈ 106k–172k copies, ≈ $584k–$1.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 82 reviews in their first month; the range was 11 to 4k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Deckbuilding (8 of 8) and Rogue-lite (8 of 8).
The winners
Winners here lead with Tower Defense + Rogue-lite, priced around $20.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Card BattlerDeckbuilding

Sizing up your own game? See how many copies games in its genre usually sell before you build it.