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How many copies did Galaxy Burger sell?

Estimated copies sold
≈ 71k–115k
$233k–$626k after Steam's cut $423k–$963k before Steam's cut
from 3k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Galaxy Burger and predicted how it would do from its 8 similar games. Every figure here, including Galaxy Burger's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 63k–154k
best case 408k (Hello Kitty Island Adventure)
Games like Galaxy Burger

A typical game among these

≈ 63k–154k copies

≈ $364k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Hello Kitty Island Adventure at ≈ 311k–505k copies, ≈ $3.4M–$9.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 252 to 4k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Cozy (6 of 8).
The winners
Winners here lead with Cozy + Open World, priced around $40.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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2.1x vs typical
SteamSpy 100k–200k
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Hello Kitty Island Adventure
2025
Est. copies
≈ 311k–505k
3.9x vs typical
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CozyOpen World
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SimulationCasual
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AdventureSimulation
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≈ 37k–60k
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SimulationCrafting

Sizing up your own game? See how many copies games in its genre usually sell before you build it.