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wishvane

How many copies did Battle Echoes sell?

Estimated copies sold
≈ 264–429
$508–$1k after Steam's cut $923–$2k before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Battle Echoes out and predicted the genre from its 8 similar games. Every figure here, including Battle Echoes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 224–488
best case 5k (Chess Survivors)

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 224–488 copies
≈ $285–$2k after Steam's cut
from ~8 reviews
Best case
≈ 4k–6k copies
Chess Survivors · ≈ $5k–$14k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (8 of 8) and Action Roguelike (7 of 8).
The winners
Winners here lead with Rogue-lite + Bullet Hell, priced around $5. The breakout hits carry Chess + Action RPG + Perma Death; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Top-DownBullet Hell
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20x vs typical
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StrategyTower Defense
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StrategyAction

Sizing up your own game? See what its genre can realistically do before you build it.