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How many copies did HackeRPG sell?

Estimated copies sold
≈ 192–312
$263–$709 after Steam's cut $479–$1k before the cut
from 8 reviews (8 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HackeRPG out and predicted the genre from its 8 similar games. Every figure here, including HackeRPG's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 141k–264k
best case 308k (while True: learn())
The Programming genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 141k–264k copies
≈ $801k–$1.5M after Steam's cut
from ~4k reviews
Best case
≈ 235k–381k copies
while True: learn() · ≈ $838k–$2.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
The era
The games you compared span 2015 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Opus Magnum
2017
Est. copies
≈ 243k–395k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Turing Complete
2021
Est. copies
≈ 134k–218k
SteamSpy 200k–500k
Est. revenue
$736k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Overwhelmingly Positive
ProgrammingLogic
while True: learn()
2019
Est. copies
≈ 235k–381k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$314k–$845k after Steam's cut $572k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ProgrammingAutomation
Infinifactory
2015
Est. copies
≈ 115k–187k
SteamSpy 200k–500k
Est. revenue
$790k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
2k reviews
Very Positive
PuzzleBuilding
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Screeps: World
2016
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$458k–$1.2M after Steam's cut $832k–$1.9M before the cut
$19.99
2k reviews
Very Positive
ProgrammingStrategy

Sizing up your own game? See what its genre can realistically do before you build it.