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How many copies did Lucky Hunter sell?

Estimated copies sold
≈ 11k–18k
$18k–$48k after Steam's cut $33k–$75k before the cut
from 456 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lucky Hunter out and predicted the genre from its 8 similar games. Every figure here, including Lucky Hunter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–122k
best case 8.2M (Slay the Spire)

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1k–122k copies
≈ $7k–$1.1M after Steam's cut
from ~389 reviews
Best case
≈ 6.2M–10.1M copies
Slay the Spire · ≈ $42.8M–$115.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (6 of 8) and Roguelike Deckbuilder (6 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $25.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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MistsBook
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ProgrammingAutomation
Slay the Spire
2019
Est. copies
≈ 6.2M–10.1M
556x vs typical
SteamSpy 5M–10M
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$42.8M–$115.2M after Steam's cut $77.9M–$177.2M before the cut
$24.99
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Fhtagn Simulator
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Lucky Island
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Rogue Voltage
2026
Est. copies
≈ 15k–24k
1.6x vs typical
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Early AccessDeckbuilding
Chrono Ark
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Sizing up your own game? See what its genre can realistically do before you build it.