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How many copies did Lucky Island sell?

Estimated copies sold
≈ 397–645
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 16 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lucky Island and predicted how it would do from its 8 similar games. Every figure here, including Lucky Island's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–21k
best case 5.4M (Oxygen Not Included)
Games like Lucky Island

A typical game among these

≈ 4k–21k copies

≈ $15k–$77k after Steam's cut

from ~163 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Oxygen Not Included at ≈ 4.1M–6.7M copies, ≈ $28.5M–$76.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 94 reviews in their first month; the range was 21 to 719.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share City Builder (5 of 8) and Resource Management (5 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $25. The breakout hits carry Singleplayer + 2D + Colony Sim; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Terracards
2023
Est. copies
≈ 19k–31k
4.7x vs typical
SteamSpy 50k–100k
Est. revenue
$47k–$125k after Steam's cut $85k–$193k before Steam's cut
$8.99
760 reviews
Very Positive
Early AccessStrategy
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
884x vs typical
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Cardboard Town
2023
Est. copies
≈ 58k–94k
14x vs typical
SteamSpy 100k–200k
Est. revenue
$317k–$853k after Steam's cut $577k–$1.3M before Steam's cut
$19.99
2k reviews
Mostly Positive
BuildingCity Builder
Kingdom's Deck
2025
Est. copies
≈ 13k–22k
3.3x vs typical
SteamSpy 20k–50k
Est. revenue
$37k–$100k after Steam's cut $67k–$153k before Steam's cut
$9.99
544 reviews
Mostly Positive
City BuilderBase-Building
Lucky Farm
2024
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$653–$2k after Steam's cut $1k–$3k before Steam's cut
$2.99
32 reviews
Positive
Neongarten
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before Steam's cut
$9.99
76 reviews
Very Positive
StrategySimulation
Toads of the Bayou
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
$9.99
163 reviews
Mostly Positive
Roguelike DeckbuilderTurn-Based Combat
Tiny Kingdom
2025
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$10.99
154 reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.