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How many copies did Drinks Down Under sell?

Estimated copies sold
≈ 198–322
$272–$731 after Steam's cut $494–$1k before Steam's cut
from 8 reviews (8 user reviews)
Only 8 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Drinks Down Under and predicted how it would do from its 8 similar games. Every figure here, including Drinks Down Under's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 125k–407k
best case 746k (Cooking Simulator)
Games like Drinks Down Under

A typical game among these

≈ 125k–407k copies

≈ $535k–$1.6M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Cooking Simulator at ≈ 568k–923k copies, ≈ $3.1M–$8.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 553 reviews in their first month; the range was 1 to 2k.
The genre you'd be entering
These games
The similar games share Cooking (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Cooking, priced around $20.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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too small to compare
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1.6x vs typical
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SimulationOnline Co-Op
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Est. copies
≈ 568k–923k
2.4x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.