Sign in
wishvane

How many copies did Skull and Bones sell?

Estimated copies sold
≈ 124k–202k
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before Steam's cut
from 5k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Skull and Bones and predicted how it would do from its 8 similar games. Every figure here, including Skull and Bones's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 19k–151k
best case 2.6M (Assassin’s Creed® IV Black Flag™)
Games like Skull and Bones

A typical game among these

≈ 19k–151k copies

≈ $179k–$1.4M after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Assassin’s Creed® IV Black Flag™ at ≈ 1.9M–3.2M copies, ≈ $21.4M–$57.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 483 reviews in their first month; the range was 117 to 5k.
The genre you'd be entering
These games
The similar games share Pirates (8 of 8) and Naval Combat (6 of 8).
The winners
Winners here lead with Pirates + Open World, priced around $40. The breakout hits carry Assassin + Stealth + Parkour; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2025, and 3 of the 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

King of Seas
2021
Est. copies
≈ 19k–32k
SteamSpy 50k–100k
Est. revenue
$144k–$387k after Steam's cut $262k–$595k before Steam's cut
$26.99
782 reviews
Mixed
PiratesNaval Combat
Sea Dogs
2018
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before Steam's cut
$11.99
172 reviews
Mostly Positive
RPGAction
Buccaneers!
2022
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$50k–$135k after Steam's cut $91k–$208k before Steam's cut
$17.99
410 reviews
Very Positive
PiratesAction
Assassin’s Creed® IV Black Flag™
unreleased
Est. copies
≈ 1.9M–3.2M
65x vs typical
SteamSpy 5M–10M
Est. revenue
$21.4M–$57.7M after Steam's cut $39.0M–$88.7M before Steam's cut
$39.99
79k reviews
Very Positive
PiratesOpen World
Like a Dragon: Pirate Yakuza in Hawaii
2025
Est. copies
≈ 248k–402k
8.2x vs typical
SteamSpy 200k–500k
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
$59.99
10k reviews
Very Positive
ActionAdventure
Caribbean Legend
2024
Est. copies
≈ 80k–131k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$39.99
3k reviews
Mostly Positive
PiratesRPG
Sea Dogs: To Each His Own
2012
Est. copies
≈ 149k–243k
2.0x vs typical
SteamSpy 100k–200k
Est. revenue
$615k–$1.7M after Steam's cut $1.1M–$2.5M before Steam's cut
$14.99
2k reviews
Mostly Positive
PiratesNaval
Corsairs Legacy - Pirate Action RPG & Sea Battles
2024
Est. copies
≈ 30k–49k
SteamSpy 20k–50k
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before Steam's cut
$19.99
1k reviews
Mostly Positive
Early AccessArcade

Sizing up your own game? See how many copies games in its genre usually sell before you build it.