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How many copies did No Ticket Back: Craft, Survive & Escape sell?

Estimated copies sold
≈ 521–846
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
from 21 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid No Ticket Back: Craft, Survive & Escape and predicted how it would do from its 8 similar games. Every figure here, including No Ticket Back: Craft, Survive & Escape's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 448k–1.1M
best case 9.9M (RimWorld)
Games like No Ticket Back: Craft, Survive & Escape

A typical game among these

≈ 448k–1.1M copies

≈ $4.0M–$10.1M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 4k to 16k.
The genre you'd be entering
These games
The similar games share Colony Sim (8 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35. The breakout hits carry Management + Building; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.6M before Steam's cut
$19.99
32k reviews
Very Positive
Craft The World
2014
Est. copies
≈ 961k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.5M after Steam's cut $9.1M–$20.8M before Steam's cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Dwarf Fortress
2022
Est. copies
≈ 783k–1.3M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before Steam's cut
$29.99
32k reviews
Very Positive
DwarfColony Sim
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Planetbase
2015
Est. copies
≈ 511k–830k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before Steam's cut
$14.99
10k reviews
Mostly Positive
Stranded: Alien Dawn
2023
Est. copies
≈ 286k–464k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$34.99
12k reviews
Very Positive
SurvivalBase-Building
Stonehearth
2018
Est. copies
≈ 398k–646k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$19.99
13k reviews
Mostly Positive
Space Haven
2026
Est. copies
≈ 277k–450k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before Steam's cut
$24.99
11k reviews
Very Positive
Base-BuildingSpace

Sizing up your own game? See how many copies games in its genre usually sell before you build it.