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How many copies did Pit People® sell?

Estimated copies sold
≈ 249k–404k
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
from 8k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Pit People® and predicted how it would do from its 8 similar games. Every figure here, including Pit People®'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 46k–62k
best case 442k (Songs of Conquest)
Games like Pit People®

A typical game among these

≈ 46k–62k copies

≈ $203k–$399k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

No genre covers most of these similar games. The closest is Turn-Based (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Songs of Conquest at ≈ 337k–547k copies, ≈ $2.8M–$7.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 810 reviews in their first month; the range was 2 to 8k.
The genre you'd be entering
These games
The similar games share Turn-Based (4 of 8) and Turn-Based Combat (3 of 8).
The winners
Winners here lead with Rogue-like + Fantasy, priced around $20. The breakout hits carry Fantasy + Turn-Based Strategy + Strategy RPG; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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