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wishvane

How many copies did FurryFury: Smash & Roll sell?

Estimated copies sold
≈ 35k–57k
$49k–$130k after Steam's cut $88k–$201k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FurryFury: Smash & Roll out and predicted the genre from its 8 similar games. Every figure here, including FurryFury: Smash & Roll's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–42k
best case 5.7M (XCOM® 2)
The Turn-Based genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7k–42k copies
≈ $58k–$837k after Steam's cut
from ~237 reviews
Best case
≈ 4.3M–7.1M copies
XCOM® 2 · ≈ $23.9M–$64.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Turn-Based Tactics (5 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20. The breakout hits carry Isometric + Post-apocalyptic + PvE; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

XCOM® 2
2016
Est. copies
≈ 4.3M–7.1M
458x vs typical
SteamSpy 5M–10M
Est. revenue
$23.9M–$64.2M after Steam's cut $43.4M–$98.8M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
LOST SPHEAR
2018
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$89k–$240k after Steam's cut $163k–$370k before the cut
$49.99
214 reviews
Mixed
SingleplayerTurn-Based
Fated Kingdom
2019
Est. copies
≈ 8k–14k
SteamSpy under 20k
Est. revenue
$23k–$63k after Steam's cut $42k–$97k before the cut
$9.99
295 reviews
Mostly Positive
Board GameTabletop
Super Club Soccer
2023
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
Free
Free
126 reviews
Mixed
Special Tactics
2016
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
Free
Free
129 reviews
Very Positive
Real Time TacticsPvP
Frozen Synapse
2011
Est. copies
≈ 136k–221k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$935k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$24.99
3k reviews
Very Positive
StrategyTurn-Based
USC: Counterforce
2024
Est. copies
≈ 6k–9k
SteamSpy 100k–200k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$19.99
237 reviews
Mixed
MilitaryLocal Co-Op
Warhammer Quest (Classic)
2015
Est. copies
≈ 55k–89k
5.0x vs typical
SteamSpy 100k–200k
Est. revenue
$454k–$1.2M after Steam's cut $825k–$1.9M before the cut
$29.99
1k reviews
Mixed
RPGStrategy

Sizing up your own game? See what its genre can realistically do before you build it.