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wishvane

How many copies did USC: Counterforce sell?

Estimated copies sold
≈ 6k–9k
$31k–$84k after Steam's cut $57k–$129k before the cut
from 237 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left USC: Counterforce out and predicted the genre from its 8 similar games. Every figure here, including USC: Counterforce's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–67k
best case 165k (Axis & Allies 1942 Online)
The Shooter genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 19k–67k copies
≈ $64k–$516k after Steam's cut
from ~907 reviews
Best case
≈ 126k–204k copies
Axis & Allies 1942 Online · ≈ $692k–$1.9M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 39 to 3k reviews in their first month.
Your set
Your set clusters on Shooter (3 of 8) and Turn-Based Strategy (3 of 8).
The winners
Winners here lead with Wargame + Board Game, priced around $20.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Fort Triumph
2020
Est. copies
≈ 26k–43k
SteamSpy 200k–500k
Est. revenue
$145k–$389k after Steam's cut $263k–$599k before the cut
$19.99
998 reviews
Mostly Positive
3DTactical RPG
Kingdom, Dungeon, and Hero
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$29.99
178 reviews
Mostly Positive
WargameGrand Strategy
Thunder Wolves
2013
Est. copies
≈ 42k–69k
SteamSpy 100k–200k
Est. revenue
$117k–$313k after Steam's cut $212k–$482k before the cut
$9.99
816 reviews
Very Positive
FlightShoot 'Em Up
Sky Rogue
2017
Est. copies
≈ 42k–68k
SteamSpy 100k–200k
Est. revenue
$232k–$623k after Steam's cut $421k–$958k before the cut
$19.99
1k reviews
Very Positive
FlightIndie
HARDCORE MECHA
2019
Est. copies
≈ 77k–125k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$424k–$1.1M after Steam's cut $772k–$1.8M before the cut
$19.99
3k reviews
Very Positive
ActionIndie
Naval Warfare
2011
Est. copies
≈ 18k–29k
SteamSpy 100k–200k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before the cut
$6.99
341 reviews
Mixed
Top-DownRPG
Axis & Allies 1942 Online
2021
Est. copies
≈ 126k–204k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$692k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
5k reviews
Mostly Positive
WargameBoard Game
Akai Katana Shin
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$21k–$57k after Steam's cut $39k–$88k before the cut
$29.99
108 reviews
Very Positive
ActionArcade

Sizing up your own game? See what its genre can realistically do before you build it.