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How many copies did USC: Counterforce sell?

Estimated copies sold
≈ 6k–10k
$33k–$89k after Steam's cut $60k–$136k before Steam's cut
from 242 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid USC: Counterforce and predicted how it would do from its 8 similar games. Every figure here, including USC: Counterforce's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 23k–77k
best case 167k (Axis & Allies 1942 Online)
Games like USC: Counterforce

A typical game among these

≈ 23k–77k copies

≈ $74k–$519k after Steam's cut

from ~913 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Shooter (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Axis & Allies 1942 Online at ≈ 127k–206k copies, ≈ $698k–$1.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 210 reviews in their first month; the range was 39 to 3k.
The genre you'd be entering
These games
The similar games share Shooter (3 of 8) and Turn-Based Strategy (3 of 8).
The winners
Winners here lead with Wargame + Board Game, priced around $20.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fort Triumph
2020
Est. copies
≈ 25k–40k
SteamSpy 200k–500k
Est. revenue
$137k–$368k after Steam's cut $249k–$566k before Steam's cut
$19.99
1k reviews
Mostly Positive
3DTactical RPG
Kingdom, Dungeon, and Hero
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$37k–$98k after Steam's cut $67k–$151k before Steam's cut
$29.99
179 reviews
Mostly Positive
WargameGrand Strategy
Thunder Wolves
2013
Est. copies
≈ 52k–85k
SteamSpy 100k–200k
Est. revenue
$143k–$384k after Steam's cut $260k–$591k before Steam's cut
$9.99
823 reviews
Very Positive
FlightShoot 'Em Up
Sky Rogue
2017
Est. copies
≈ 42k–69k
SteamSpy 100k–200k
Est. revenue
$233k–$627k after Steam's cut $424k–$965k before Steam's cut
$19.99
1k reviews
Very Positive
FlightIndie
HARDCORE MECHA
2019
Est. copies
≈ 77k–126k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$426k–$1.1M after Steam's cut $774k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
ActionIndie
Naval Warfare
2011
Est. copies
≈ 22k–35k
SteamSpy 100k–200k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before Steam's cut
$6.99
341 reviews
Mixed
Top-DownRPG
Axis & Allies 1942 Online
2021
Est. copies
≈ 127k–206k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$698k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$19.99
5k reviews
Mostly Positive
WargameBoard Game
Akai Katana Shin
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$22k–$60k after Steam's cut $41k–$93k before Steam's cut
$29.99
110 reviews
Very Positive
ActionArcade

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