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How many copies did Sky Rogue sell?

Estimated copies sold
≈ 42k–69k
$233k–$627k after Steam's cut $424k–$965k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sky Rogue and predicted how it would do from its 8 similar games. Every figure here, including Sky Rogue's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 87k–794k
best case 1.5M (Trailmakers)
Games like Sky Rogue

A typical game among these

≈ 87k–794k copies

≈ $815k–$8.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Trailmakers at ≈ 1.1M–1.8M copies, ≈ $7.8M–$21.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 460 to 4k.
The genre you'd be entering
These games
The similar games share Flight (7 of 8) and Jet (5 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Juno: New Origins
2023
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$485k–$1.3M after Steam's cut $882k–$2.0M before Steam's cut
$19.99
4k reviews
Very Positive
BuildingScience
Flyout
2023
Est. copies
≈ 57k–93k
SteamSpy 50k–100k
Est. revenue
$313k–$842k after Steam's cut $569k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
SimulationSandbox
Airport CEO
2021
Est. copies
≈ 207k–337k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
$24.99
8k reviews
Very Positive
FlightResource Management
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before Steam's cut
$49.99
2k reviews
Mostly Positive
FlightSimulation
Project Wingman
2020
Est. copies
≈ 556k–904k
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before Steam's cut
$24.99
22k reviews
Very Positive
FlightAction
Mini Airways - ATC simulator
2024
Est. copies
≈ 40k–64k
SteamSpy 50k–100k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before Steam's cut
$9.99
2k reviews
Very Positive
SimulationStrategy
VTOL VR
2017
Est. copies
≈ 752k–1.2M
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before Steam's cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
6.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.