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How many copies did Akai Katana Shin sell?

Estimated copies sold
≈ 3k–4k
$22k–$60k after Steam's cut $41k–$93k before Steam's cut
from 110 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Akai Katana Shin and predicted how it would do from its 8 similar games. Every figure here, including Akai Katana Shin's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–17k
best case 1.8M (FlatOut 2)
Games like Akai Katana Shin

A typical game among these

≈ 3k–17k copies

≈ $8k–$155k after Steam's cut

from ~154 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Arcade (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: FlatOut 2 at ≈ 1.4M–2.3M copies, ≈ $3.9M–$10.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 24 reviews in their first month; the range was 3 to 459.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Arcade (4 of 8) and Bowling (4 of 8).
The winners
Winners here lead with Racing + Combat Racing, priced around $10. The breakout hits carry Multiplayer + Destruction + Automobile Sim; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BandRoll
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Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
$1.99
104 reviews
Very Positive
Early AccessRhythm
ImpossiBowl
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
78 reviews
Very Positive
FlatOut 2
2006
Est. copies
≈ 1.4M–2.3M
144x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$16.0M before Steam's cut
$9.99
22k reviews
Overwhelmingly Positive
RacingCombat Racing
Salamander County Public Television
2022
Est. copies
≈ 7k–12k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before Steam's cut
$9.99
290 reviews
Very Positive
ActionArcade
PewDiePie: Legend of the Brofist
2015
Est. copies
≈ 82k–134k
11x vs typical
SteamSpy 50k–100k
Est. revenue
$181k–$486k after Steam's cut $329k–$747k before Steam's cut
$7.99
2k reviews
Very Positive
MemesPixel Graphics
All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
5.0x vs typical
SteamSpy 20k–50k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before Steam's cut
$19.99
771 reviews
Very Positive
HyperBowl
2018
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$637–$2k after Steam's cut $1k–$3k before Steam's cut
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77 reviews
Very Positive
CasualSports
Sparedevil
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before Steam's cut
$11.99
154 reviews
Very Positive
FPSAction

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