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How many copies did HyperBowl sell?

Estimated copies sold
≈ 2k–4k
$637–$2k after Steam's cut $1k–$3k before Steam's cut
from 77 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid HyperBowl and predicted how it would do from its 8 similar games. Every figure here, including HyperBowl's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.7M–4.0M
best case 37.2M (Rocket League®)
Games like HyperBowl

A typical game among these

≈ 2.7M–4.0M copies

≈ $25.5M–$52.4M after Steam's cut

from ~84k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is First-Person (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Rocket League® at ≈ 28.3M–46.0M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 26k reviews in their first month; the range was 18k to 144k.
The genre you'd be entering
These games
The similar games share First-Person (3 of 8) and VR (3 of 8).
The winners
Winners here lead with VR + Anime.
When they shipped
The similar games span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rec Room
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≈ 2.1M–3.4M
SteamSpy 2M–5M
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Golf With Your Friends
2020
Est. copies
≈ 1.9M–3.1M
SteamSpy 2M–5M
Est. revenue
$25.9M–$69.5M after Steam's cut $47.0M–$107.0M before Steam's cut
$49.99
76k reviews
Very Positive
MultiplayerCasual
VRChat
2017
Est. copies
≈ 9.3M–15.1M
3.2x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
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VRFree to Play
Fall Guys
2020
Est. copies
≈ 11.6M–18.9M
5.6x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
468k reviews
Very Positive
MultiplayerParty Game
Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
6.9x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.4M–$38.6M after Steam's cut $26.1M–$59.4M before Steam's cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.2M–$97.2M after Steam's cut $65.7M–$149.5M before Steam's cut
$39.99
96k reviews
Very Positive
FightingAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.