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wishvane

How many copies did HyperBowl sell?

Estimated copies sold
≈ 2k–4k
$629–$2k after Steam's cut $1k–$3k before the cut
from 76 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HyperBowl out and predicted the genre from its 8 similar games. Every figure here, including HyperBowl's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–4.0M
best case 35.3M (Rocket League®)
The First-Person genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.7M–4.0M copies
≈ $23.5M–$41.6M after Steam's cut
from ~83k reviews
Best case
≈ 26.9M–43.7M copies
Rocket League®
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 8) and VR (3 of 8).
The winners
Winners here lead with VR + Anime.
The era
The games you compared span 2015 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Golf With Your Friends
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Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$8.1M–$21.9M after Steam's cut $14.8M–$33.6M before the cut
$14.99
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MultiplayerCasual
VRChat
2017
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≈ 9.1M–14.9M
3.2x vs typical
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VRFree to Play
Fall Guys
2020
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≈ 12.4M–20.1M
5.6x vs typical
SteamSpy 20M–50M
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469k reviews
Very Positive
MultiplayerParty Game
Rocket League®
2015
Est. copies
≈ 26.9M–43.7M
7.0x vs typical
SteamSpy 10M–20M
Est. revenue
Free
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580k reviews
Very Positive
MultiplayerFootball (Soccer)
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$29.99
76k reviews
Overwhelmingly Positive
VRRhythm
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.0M–$59.2M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.0M–$96.8M after Steam's cut $65.4M–$148.8M before the cut
$39.99
95k reviews
Very Positive
FightingAction

Sizing up your own game? See what its genre can realistically do before you build it.