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How many copies did HARDCORE MECHA sell?

Estimated copies sold
≈ 77k–126k
$426k–$1.1M after Steam's cut $774k–$1.8M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid HARDCORE MECHA and predicted how it would do from its 8 similar games. Every figure here, including HARDCORE MECHA's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 306k–1.1M
best case 1.5M (Trailmakers)
Games like HARDCORE MECHA

A typical game among these

≈ 306k–1.1M copies

≈ $1.3M–$7.0M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Base-Building (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Trailmakers at ≈ 1.1M–1.8M copies, ≈ $7.8M–$21.0M after Steam's cut.

The genre you'd be entering
These games
The similar games share Base-Building (3 of 8) and RTS (3 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25.
When they shipped
The similar games span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CryoFall
2021
Est. copies
≈ 161k–261k
SteamSpy 200k–500k
Est. revenue
$882k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$19.99
6k reviews
Mostly Positive
Colony SimCrafting
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
4.3x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction
AirMech
2018
Est. copies
≈ 330k–537k
SteamSpy 1M–2M
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayStrategy
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–327k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X
Planetary Annihilation: TITANS
2015
Est. copies
≈ 718k–1.2M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before Steam's cut
$29.99
15k reviews
Very Positive
RTSStrategy
ORION: Prelude
2013
Est. copies
≈ 1.8M–2.9M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$488k–$1.3M after Steam's cut $887k–$2.0M before Steam's cut
$0.99
28k reviews
Mostly Positive
DinosaursAction
Brigador: Up-Armored Edition
2016
Est. copies
≈ 243k–396k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before Steam's cut
$24.99
6k reviews
Very Positive
Rusted Warfare - RTS
2017
Est. copies
≈ 261k–425k
SteamSpy 200k–500k
Est. revenue
$359k–$965k after Steam's cut $652k–$1.5M before Steam's cut
$4.99
8k reviews
Overwhelmingly Positive
RTSStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.