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How big is Special Tactics?

Estimated owners
≈ 5k–8k
from 129 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Special Tactics out and predicted the genre from its 8 similar games. Every figure here, including Special Tactics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 645k–1.1M
best case 2.5M (Minion Masters)

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 645k–1.1M copies
≈ $2.9M–$10.4M after Steam's cut
from ~18k reviews
Best case
≈ 1.9M–3.1M copies
Minion Masters
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (4 of 8) and RTS (2 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.