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wishvane

How many copies did I am not a Monster: First Contact sell?

Estimated copies sold
≈ 39k–64k
$119k–$320k after Steam's cut $216k–$492k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I am not a Monster: First Contact out and predicted the genre from its 8 similar games. Every figure here, including I am not a Monster: First Contact's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 800k–2.1M
best case 5.7M (XCOM® 2)
The Turn-Based genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 800k–2.1M copies
≈ $6.3M–$24.4M after Steam's cut
from ~28k reviews
Best case
≈ 4.3M–7.1M copies
XCOM® 2 · ≈ $23.9M–$64.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based (6 of 8) and Turn-Based Tactics (6 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
The era
The games you compared span 2012 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 443k–719k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
XCOM: Enemy Unknown
2012
Est. copies
≈ 3.0M–4.9M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$14.99
58k reviews
Very Positive
Turn-Based StrategyTactical
XCOM®: Chimera Squad
2020
Est. copies
≈ 617k–1.0M
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before the cut
$9.99
23k reviews
Mostly Positive
Warhammer 40,000: Rogue Trader
2023
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 10M–20M
Est. revenue
$15.3M–$41.2M after Steam's cut $27.8M–$63.3M before the cut
$49.99
46k reviews
Very Positive
Character CustomizationCinematic
Into the Breach
2018
Est. copies
≈ 672k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy
Wasteland 3
2020
Est. copies
≈ 587k–954k
SteamSpy 500k–1M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
BATTLETECH
2018
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.7M after Steam's cut $20.1M–$45.7M before the cut
$39.99
33k reviews
Very Positive
MechsStrategy
XCOM® 2
2016
Est. copies
≈ 4.3M–7.1M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$23.9M–$64.2M after Steam's cut $43.4M–$98.8M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat

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