Sign in
wishvane

How many copies did Epic Pixel War sell?

Estimated copies sold
≈ 124–202
$136–$367 after Steam's cut $247–$564 before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Epic Pixel War and predicted how it would do from its 8 similar games. Every figure here, including Epic Pixel War's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 14k–40k
best case 572k (Bad North: Jotunn Edition)
Games like Epic Pixel War

A typical game among these

≈ 14k–40k copies

≈ $76k–$301k after Steam's cut

from ~513 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Bad North: Jotunn Edition at ≈ 436k–709k copies, ≈ $1.8M–$4.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 434 reviews in their first month; the range was 120 to 852.
The genre you'd be entering
These games
The similar games share RTS (5 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Wargame + Vikings, priced around $15. The breakout hits carry Vikings + Tower Defense + Survival; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bad North: Jotunn Edition
2018
Est. copies
≈ 436k–709k
28x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$14.99
14k reviews
Very Positive
WargameVikings
Rogue Command
2026
Est. copies
≈ 26k–43k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$145k–$389k after Steam's cut $263k–$599k before Steam's cut
$19.99
1k reviews
Very Positive
Early AccessRogue-like
Grit and Valor - 1949
2025
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$44k–$119k after Steam's cut $81k–$183k before Steam's cut
$19.99
325 reviews
Mostly Positive
ControllerMechs
Deadly Days
2019
Est. copies
≈ 55k–90k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$182k–$489k after Steam's cut $331k–$753k before Steam's cut
$11.99
2k reviews
Very Positive
IndieAction
Iron Marines Invasion
2023
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$38k–$103k after Steam's cut $69k–$158k before Steam's cut
$14.99
373 reviews
Mixed
RTSAction Roguelike
Warlords Under Siege
2025
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$33k–$88k after Steam's cut $60k–$136k before Steam's cut
$9.99
482 reviews
Mostly Positive
Action RoguelikeAction RTS
Dark Future: Blood Red States (Classic)
2019
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$102k–$273k after Steam's cut $185k–$420k before Steam's cut
$24.99
513 reviews
Mixed
Vehicular CombatRTS
Trigon: Space Story
2022
Est. copies
≈ 35k–57k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$194k–$522k after Steam's cut $353k–$802k before Steam's cut
$19.99
1k reviews
Mixed
IsometricRogue-like

Sizing up your own game? See how many copies games in its genre usually sell before you build it.