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How many copies did Space Colony: Steam Edition sell?

Estimated copies sold
≈ 32k–53k
$134k–$360k after Steam's cut $243k–$553k before Steam's cut
from 665 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Colony: Steam Edition and predicted how it would do from its 8 similar games. Every figure here, including Space Colony: Steam Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 51k–69k
best case 71k (Ancient Cities)
Games like Space Colony: Steam Edition

A typical game among these

≈ 51k–69k copies

≈ $476k–$669k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Ancient Cities at ≈ 54k–88k copies, ≈ $444k–$1.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 348 to 2k.
The genre you'd be entering
These games
The similar games share City Builder (8 of 8) and Colony Sim (7 of 8).
The winners
Winners here lead with City Builder + Survival, priced around $30.
When they shipped
The similar games span 2013 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.