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How many copies did Hexagod sell?

Estimated copies sold
≈ 2k–3k
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
from 84 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Hexagod and predicted how it would do from its 8 similar games. Every figure here, including Hexagod's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–3k
best case 8k (Island Cities - Jigsaw Puzzle)
Games like Hexagod

A typical game among these

≈ 1k–3k copies

≈ $4k–$7k after Steam's cut

from ~61 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Island Cities - Jigsaw Puzzle at ≈ 6k–10k copies, ≈ $3k–$9k after Steam's cut.

What their first month looked like
About half the games that made it here had over 19 reviews in their first month; the range was 2 to 55.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and City Builder (7 of 8).
The winners
Winners here lead with Puzzle + Point & Click, priced around $2.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.