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How many copies did Cube Samurai: RUN! sell?

Estimated copies sold
≈ 83–135
$114–$307 after Steam's cut $207–$472 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cube Samurai: RUN! and predicted how it would do from its 8 similar games. Every figure here, including Cube Samurai: RUN!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 497–1k
best case 3k (Non-Stop Raiders)
Games like Cube Samurai: RUN!

A typical game among these

≈ 497–1k copies

≈ $895–$2k after Steam's cut

from ~23 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Non-Stop Raiders at ≈ 2k–4k copies, ≈ $1k–$3k after Steam's cut.

What their first month looked like
About half the games that made it here had over 7 reviews in their first month; the range was 1 to 25.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Platformer (6 of 8) and Runner (6 of 8).
The winners
Winners here lead with Beat 'em up + Hack and Slash, priced around $2.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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