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How many copies did DOLPHIN HUSTLE sell?

Estimated copies sold
≈ 694–1k
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
from 28 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DOLPHIN HUSTLE and predicted how it would do from its 8 similar games. Every figure here, including DOLPHIN HUSTLE's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 94k–326k
best case 1.5M (ROUNDS)
Games like DOLPHIN HUSTLE

A typical game among these

≈ 94k–326k copies

≈ $725k–$1.5M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: ROUNDS at ≈ 1.1M–1.8M copies, ≈ $1.8M–$4.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 1k to 14k.
The genre you'd be entering
These games
The similar games share 2D Fighter (7 of 8) and Platformer (6 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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2.8x vs typical
SteamSpy 200k–500k
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Action Roguelike2D Platformer
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≈ 1.3M–2.1M
11x vs typical
SteamSpy 1M–2M
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Fighting2D Fighter
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SteamSpy 50k–100k
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Action Roguelike2D Fighter
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10x vs typical
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2.8x vs typical
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FightingMultiplayer
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2021
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≈ 1.1M–1.8M
12x vs typical
SteamSpy 2M–5M
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TowerFall Ascension
2014
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
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$837k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
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Est. copies
≈ 71k–116k
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Est. revenue
$393k–$1.1M after Steam's cut $714k–$1.6M before Steam's cut
$19.99
3k reviews
Very Positive
IndieAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.