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wishvane

How many copies did Nitro Express sell?

Estimated copies sold
≈ 27k–44k
$96k–$258k after Steam's cut $174k–$396k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nitro Express out and predicted the genre from its 8 similar games. Every figure here, including Nitro Express's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 169k–268k
best case 817k (Neon Abyss)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 169k–268k copies
≈ $1.2M–$1.8M after Steam's cut
from ~5k reviews
Best case
≈ 623k–1.0M copies
Neon Abyss · ≈ $3.4M–$9.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Platformer (5 of 8) and Side Scroller (5 of 8).
The winners
Winners here lead with Rogue-like + Platformer, priced around $20. The breakout hits carry Rogue-like + Loot + Procedural Generation; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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4.4x vs typical
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AtmosphericArcade
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PlatformerRetro

Sizing up your own game? See what its genre can realistically do before you build it.