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How big is Boring Man - Online Tactical Stickman Combat?

Estimated owners
≈ 251k–408k
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Boring Man - Online Tactical Stickman Combat out and predicted the genre from its 8 similar games. Every figure here, including Boring Man - Online Tactical Stickman Combat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 557k–752k
best case 3.7M (Broforce)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 557k–752k copies
≈ $1.9M–$3.1M after Steam's cut
from ~12k reviews
Best case
≈ 2.8M–4.6M copies
Broforce · ≈ $11.6M–$31.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with America + Co-op, priced around $15. The breakout hits carry America + Co-op + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2014 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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AmericaAction
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Sizing up your own game? See what its genre can realistically do before you build it.