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How many copies did Mega Man 11 sell?

Estimated copies sold
≈ 167k–271k
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
from 5k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mega Man 11 and predicted how it would do from its 8 similar games. Every figure here, including Mega Man 11's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3.9M–4.6M
best case 47.6M (Geometry Dash)
Games like Mega Man 11

A typical game among these

≈ 3.9M–4.6M copies

≈ $26.4M–$30.6M after Steam's cut

from ~72k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Geometry Dash at ≈ 36.2M–58.9M copies, ≈ $49.7M–$133.7M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Platformer (6 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Action Roguelike + Metroidvania, priced around $20. The breakout hits carry Difficult; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2018. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.3M after Steam's cut $30.6M–$69.6M before Steam's cut
$14.99
73k reviews
Overwhelmingly Positive
Ori and the Blind Forest: Definitive Edition
2016
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$16.4M–$44.1M after Steam's cut $29.8M–$67.8M before Steam's cut
$19.99
72k reviews
Overwhelmingly Positive
AtmosphericGreat Soundtrack
Dead Cells
2018
Est. copies
≈ 5.6M–9.1M
2.6x vs typical
SteamSpy 5M–10M
Est. revenue
$38.4M–$103.2M after Steam's cut $69.8M–$158.8M before Steam's cut
$24.99
184k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Broforce
2015
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.8M before Steam's cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Hollow Knight
2017
Est. copies
≈ 19.5M–31.6M
7.9x vs typical
SteamSpy 5M–10M
Est. revenue
$80.3M–$215.8M after Steam's cut $145.9M–$332.0M before Steam's cut
$14.99
566k reviews
Overwhelmingly Positive
Cuphead
2017
Est. copies
≈ 7.6M–12.4M
3.1x vs typical
SteamSpy 5M–10M
Est. revenue
$41.9M–$112.7M after Steam's cut $76.2M–$173.4M before Steam's cut
$19.99
222k reviews
Overwhelmingly Positive
DifficultCartoon
Geometry Dash
2014
Est. copies
≈ 36.2M–58.9M
9.0x vs typical
SteamSpy 5M–10M
Est. revenue
$49.7M–$133.7M after Steam's cut $90.4M–$205.7M before Steam's cut
$4.99
647k reviews
Very Positive
DifficultMusic
Celeste
2018
Est. copies
≈ 4.5M–7.4M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$24.9M–$67.0M after Steam's cut $45.3M–$103.1M before Steam's cut
$19.99
149k reviews
Overwhelmingly Positive

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