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How many copies did Guns of Fury sell?

Estimated copies sold
≈ 25k–40k
$102k–$274k after Steam's cut $185k–$422k before Steam's cut
from 997 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Guns of Fury and predicted how it would do from its 8 similar games. Every figure here, including Guns of Fury's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 53k–63k
best case 586k (Supraland)
Games like Guns of Fury

A typical game among these

≈ 53k–63k copies

≈ $255k–$365k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Supraland at ≈ 446k–725k copies, ≈ $2.5M–$6.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Platformer (7 of 8) and Metroidvania (4 of 8).
The winners
Winners here lead with Platformer + Puzzle, priced around $17. The breakout hits carry Great Soundtrack + Pixel Graphics + Adventure; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Out There Somewhere
2016
Est. copies
≈ 288k–468k
6.7x vs typical
SteamSpy 200k–500k
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$9.99
7k reviews
Very Positive
PlatformerPixel Graphics
Capsized
2011
Est. copies
≈ 70k–113k
SteamSpy 200k–500k
Est. revenue
$192k–$515k after Steam's cut $349k–$793k before Steam's cut
$9.99
1k reviews
Mostly Positive
ActionIndie
Cave Story+
2011
Est. copies
≈ 528k–858k
8.1x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$14.99
8k reviews
Very Positive
Super Cyborg
2015
Est. copies
≈ 41k–67k
SteamSpy 50k–100k
Est. revenue
$56k–$151k after Steam's cut $102k–$233k before Steam's cut
$4.99
841 reviews
Very Positive
ActionIndie
Supraland
2019
Est. copies
≈ 446k–725k
15x vs typical
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before Steam's cut
$19.99
16k reviews
Overwhelmingly Positive
Puzzle-PlatformerExploration
Axiom Verge
2015
Est. copies
≈ 324k–526k
6.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before Steam's cut
$19.99
7k reviews
Very Positive
MetroidvaniaIndie
Shadow Man Remastered
2021
Est. copies
≈ 39k–64k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$217k–$582k after Steam's cut $394k–$896k before Steam's cut
$19.99
2k reviews
Very Positive
ActionAdventure
Shadow Complex Remastered
2016
Est. copies
≈ 40k–65k
SteamSpy 100k–200k
Est. revenue
$166k–$446k after Steam's cut $302k–$686k before Steam's cut
$14.99
967 reviews
Very Positive
MetroidvaniaAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.