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How many copies did Galaxy CocoA sell?

Estimated copies sold
≈ 74–121
$163–$440 after Steam's cut $296–$677 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Galaxy CocoA and predicted how it would do from its 8 similar games. Every figure here, including Galaxy CocoA's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 72k–79k
best case 1.4M (The Callisto Protocol™)
Games like Galaxy CocoA

A typical game among these

≈ 72k–79k copies

≈ $222k–$821k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: The Callisto Protocol™ at ≈ 1.1M–1.8M copies, ≈ $17.9M–$48.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 256 reviews in their first month; the range was 51 to 21k.
The genre you'd be entering
These games
The similar games share Action-Adventure (8 of 8) and Shooter (8 of 8).
The winners
Winners here lead with Third-Person Shooter + Shooter, priced around $40. The breakout hits carry Horror + Survival Horror + Space; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Callisto Protocol™
2022
Est. copies
≈ 1.1M–1.8M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$17.9M–$48.1M after Steam's cut $32.5M–$74.0M before Steam's cut
$59.99
44k reviews
Mixed
HorrorSci-fi
Grandpa High on Retro
2025
Est. copies
≈ 55k–89k
SteamSpy 20k–50k
Est. revenue
$121k–$324k after Steam's cut $219k–$499k before Steam's cut
$7.99
2k reviews
Very Positive
ActionAdventure
Squirrel with a Gun
2024
Est. copies
≈ 98k–160k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$541k–$1.5M after Steam's cut $983k–$2.2M before Steam's cut
$19.99
4k reviews
Very Positive
ActionSimulation
Hitler is my crush
2023
Est. copies
≈ 60k–97k
SteamSpy 50k–100k
Est. revenue
$16k–$44k after Steam's cut $30k–$67k before Steam's cut
$0.99
2k reviews
Very Positive
Side ScrollerHero Shooter
Hitler is My Crush: Love and Fascism
2024
Est. copies
≈ 5k–8k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
$0.99
210 reviews
Very Positive
ActionCasual
Ghostbusters: The Video Game Remastered
2020
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$445k–$1.2M after Steam's cut $809k–$1.8M before Steam's cut
$24.99
3k reviews
Very Positive
Third-Person ShooterAction
Rollerdrome
2022
Est. copies
≈ 57k–92k
SteamSpy 200k–500k
Est. revenue
$467k–$1.3M after Steam's cut $850k–$1.9M before Steam's cut
$29.99
2k reviews
Very Positive
ActionSports
Wanted: Dead
2023
Est. copies
≈ 53k–87k
SteamSpy 200k–500k
Est. revenue
$441k–$1.2M after Steam's cut $801k–$1.8M before Steam's cut
$29.99
2k reviews
Mixed
Hack and SlashThird-Person Shooter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.