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How many copies did Stranded Deep sell?

Estimated copies sold
≈ 1.2M–1.9M
$6.5M–$17.5M after Steam's cut $11.8M–$27.0M before the cut
from 48k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stranded Deep out and predicted the genre from its 8 similar games. Every figure here, including Stranded Deep's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19.6M–31.2M
best case 128.9M (Terraria)
Games like Stranded Deep

The middle of these games

≈ 19.6M–31.2M copies

≈ $182.0M–$204.5M after Steam's cut

from ~543k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Terraria at ≈ 98.2M–159.6M copies, ≈ $269.8M–$725.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Crafting (7 of 8).
The winners
Winners here lead with Survival + Crafting, priced around $25. The breakout hits carry Sandbox + PvP + 2D; a typical game here doesn't.
The era
The games you compared span 2011 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Unturned
2017
Est. copies
≈ 19.4M–31.6M
SteamSpy 50M–100M
Est. revenue
Free
Free
565k reviews
Very Positive
Free to PlaySurvival
ARK: Survival Evolved
2017
Est. copies
≈ 26.7M–43.5M
SteamSpy 20M–50M
Est. revenue
$110.3M–$296.4M after Steam's cut $200.5M–$456.1M before the cut
$14.99
778k reviews
Very Positive
Open World Survival CraftSurvival
Dying Light
2015
Est. copies
≈ 24.2M–39.2M
SteamSpy 10M–20M
Est. revenue
$166.0M–$446.3M after Steam's cut $301.8M–$686.6M before the cut
$24.99
495k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Rust
2018
Est. copies
≈ 42.4M–68.9M
2.6x vs typical
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Don't Starve Together
2016
Est. copies
≈ 22.6M–36.7M
SteamSpy 10M–20M
Est. revenue
$93.1M–$250.3M after Steam's cut $169.3M–$385.1M before the cut
$14.99
543k reviews
Very Positive
SurvivalOpen World Survival Craft
Valheim
2021
Est. copies
≈ 13.4M–21.9M
SteamSpy 10M–20M
Est. revenue
$110.9M–$298.2M after Steam's cut $201.6M–$458.7M before the cut
$29.99
542k reviews
Very Positive
Open World Survival CraftSurvival
Palworld
2026
Est. copies
≈ 12.0M–19.4M
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
Terraria
2011
Est. copies
≈ 98.2M–159.6M
2.9x vs typical
SteamSpy 20M–50M
Est. revenue
$269.8M–$725.3M after Steam's cut $490.5M–$1115.8M before the cut
$9.99
1.6M reviews
Overwhelmingly Positive
Open World Survival CraftSandbox

Sizing up your own game? See what its genre can realistically do before you build it.