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How many copies did The Waiting Room - An Existential Simulation sell?

Estimated copies sold
≈ 223–363
$61–$164 after Steam's cut $110–$252 before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Waiting Room - An Existential Simulation and predicted how it would do from its 8 similar games. Every figure here, including The Waiting Room - An Existential Simulation's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 78k–283k
best case 1.1M (Crime Scene Cleaner)
Games like The Waiting Room - An Existential Simulation

A typical game among these

≈ 78k–283k copies

≈ $252k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Crime Scene Cleaner at ≈ 858k–1.4M copies, ≈ $7.1M–$19.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 532 reviews in their first month; the range was 19 to 7k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Simulation + Crime, priced around $30. The breakout hits carry Crime + Gore + Relaxing; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.5x vs typical
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SnowAtmospheric

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