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How many copies did Convoy sell?

Estimated copies sold
≈ 68k–110k
$280k–$752k after Steam's cut $509k–$1.2M before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Convoy out and predicted the genre from its 8 similar games. Every figure here, including Convoy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 147k–297k
best case 401k (Cosmoteer: Starship Architect & Commander)
The Exploration genre

4 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 147k–297k copies
≈ $917k–$2.7M after Steam's cut
from ~6k reviews
Best case
≈ 306k–497k copies
Cosmoteer: Starship Architect & Commander · ≈ $1.7M–$4.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Exploration (4 of 8) and Building (3 of 8).
The winners
Winners here lead with Sci-fi + Space, priced around $20.
The era
The games you compared span 2017 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 100k–200k
Est. revenue
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$11.99
3k reviews
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ExplorationSide Scroller
Warpips
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StrategyTower Defense
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2018
Est. copies
≈ 200k–324k
SteamSpy 200k–500k
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Vehicular Combat4X
Mechanic Miner
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too small to compare
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$7.99
210 reviews
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IndieBuilding
Dog Duty
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too small to compare
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Est. revenue
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$4.99
126 reviews
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WarIndie
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 306k–497k
2.2x vs typical
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Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$19.99
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Sci-fiSingleplayer
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Est. copies
≈ 1k–2k
too small to compare
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Est. revenue
$762–$2k after Steam's cut $1k–$3k before the cut
$1.99
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Est. copies
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too small to compare
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Est. revenue
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$3.99
174 reviews
Very Positive
Top-Down ShooterPvP

Sizing up your own game? See what its genre can realistically do before you build it.