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How many copies did Mecha Force VR sell?

Estimated copies sold
≈ 670–1k
from 27 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mecha Force VR and predicted how it would do from its 8 similar games. Every figure here, including Mecha Force VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 92k–157k
best case 497k (FIVE NIGHTS AT FREDDY'S: HELP WANTED)
Games like Mecha Force VR

A typical game among these

≈ 92k–157k copies

≈ $1.0M–$2.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: FIVE NIGHTS AT FREDDY'S: HELP WANTED at ≈ 379k–616k copies, ≈ $3.1M–$8.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 893 to 3k.
The genre you'd be entering
These games
The similar games share VR (6 of 8) and Robots (5 of 8).
The winners
Winners here lead with Horror + VR, priced around $30. The breakout hits carry Survival Horror + Psychological Horror + Horror; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GUNDAM BREAKER 4
2024
Est. copies
≈ 105k–171k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
$59.99
4k reviews
Mostly Positive
ActionRobots
Job Simulator
2016
Est. copies
≈ 228k–370k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$19.99
5k reviews
Very Positive
Legendary Tales
2024
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$825k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$39.99
3k reviews
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VROnline Co-Op
FIVE NIGHTS AT FREDDY'S: HELP WANTED
2019
Est. copies
≈ 379k–616k
4.3x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
HorrorVR
Vanishing Realms™
2019
Est. copies
≈ 74k–121k
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $742k–$1.7M before Steam's cut
$19.99
3k reviews
Very Positive
VRSwordplay
Medal of Honor™: Above and Beyond
2020
Est. copies
≈ 65k–106k
SteamSpy 100k–200k
Est. revenue
$720k–$1.9M after Steam's cut $1.3M–$3.0M before Steam's cut
$39.99
3k reviews
Mixed
ActionVR
Five Nights at Freddy's: Help Wanted 2
2023
Est. copies
≈ 134k–218k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before Steam's cut
$39.99
5k reviews
Very Positive
VRHorror
Dolls Nest
2025
Est. copies
≈ 62k–101k
SteamSpy 20k–50k
Est. revenue
$343k–$921k after Steam's cut $623k–$1.4M before Steam's cut
$19.99
3k reviews
Very Positive
ActionMechs

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