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How big is Horror Simulator VR: Prologue?

Estimated players who have it
≈ 397–645
from 16 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Horror Simulator VR: Prologue and predicted how it would do from its 8 similar games. Every figure here, including Horror Simulator VR: Prologue's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 174k–237k
best case 443k (Cultivation Tales)
Games like Horror Simulator VR: Prologue

A typical game among these

≈ 174k–237k copies

≈ $1.5M–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Cultivation Tales at ≈ 338k–549k copies, ≈ $1.9M–$5.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 273 to 13k.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with CRPG + Action Roguelike, priced around $16. The breakout hits carry 2D Platformer + Survival; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2024
Est. copies
≈ 258k–419k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$709k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$9.99
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CRPGAction Roguelike
Realm of Ink
2026
Est. copies
≈ 142k–231k
SteamSpy 100k–200k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$24.99
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Early Access2D
Anomaly Agent
2024
Est. copies
≈ 249k–404k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$820k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$11.99
10k reviews
Very Positive
Action Roguelike2D Platformer
Himno
2019
Est. copies
≈ 168k–273k
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
Free to PlayPixel Graphics
SULFUR
2024
Est. copies
≈ 259k–421k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before Steam's cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
Moon Hunters
2016
Est. copies
≈ 218k–354k
SteamSpy 500k–1M
Est. revenue
$898k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$14.99
5k reviews
Mostly Positive
RelaxingRogue-lite
Cultivation Tales
2024
Est. copies
≈ 338k–549k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.7M before Steam's cut
$19.99
14k reviews
Mostly Negative
SandboxBuilding
Going Under
2020
Est. copies
≈ 104k–168k
SteamSpy 200k–500k
Est. revenue
$711k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$24.99
4k reviews
Very Positive
Action RoguelikeDungeon Crawler

Sizing up your own game? See how many copies games in its genre usually sell before you build it.