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wishvane

How many copies did Moon Hunters sell?

Estimated copies sold
≈ 208k–339k
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Moon Hunters out and predicted the genre from its 8 similar games. Every figure here, including Moon Hunters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–84k
best case 103k (Dreamscaper)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 12k–84k copies
≈ $68k–$448k after Steam's cut
from ~868 reviews
Best case
≈ 79k–128k copies
Dreamscaper · ≈ $540k–$1.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.