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How many copies did Lost But Found sell?

Estimated copies sold
≈ 65k–106k
$125k–$336k after Steam's cut $227k–$516k before Steam's cut
from 3k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lost But Found and predicted how it would do from its 8 similar games. Every figure here, including Lost But Found's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–771k
best case 1.7M (TCG Card Shop Simulator)
Games like Lost But Found

A typical game among these

≈ 2k–771k copies

≈ $9k–$6.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: TCG Card Shop Simulator at ≈ 1.3M–2.0M copies, ≈ $6.9M–$18.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 944 reviews in their first month; the range was 1 to 51k.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Wholesome (4 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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