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How many copies did Rising World sell?

Estimated copies sold
≈ 337k–548k
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
from 6k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rising World and predicted how it would do from its 8 similar games. Every figure here, including Rising World's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–40k
best case 2.2M (Core Keeper)
Games like Rising World

A typical game among these

≈ 6k–40k copies

≈ $72k–$360k after Steam's cut

from ~608 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Core Keeper at ≈ 1.7M–2.7M copies, ≈ $9.3M–$24.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 185 reviews in their first month; the range was 23 to 39k.
The genre you'd be entering
These games
The similar games share Crafting (5 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Open World Survival Craft + Crafting, priced around $20. The breakout hits carry Open World Survival Craft + Pixel Graphics + Survival; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Core Keeper
2024
Est. copies
≈ 1.7M–2.7M
112x vs typical
SteamSpy 1M–2M
Est. revenue
$9.3M–$24.9M after Steam's cut $16.9M–$38.4M before Steam's cut
$19.99
68k reviews
Very Positive
Pixel GraphicsOpen World Survival Craft
Dinkum
2025
Est. copies
≈ 725k–1.2M
48x vs typical
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.5M before Steam's cut
$19.99
29k reviews
Very Positive
Open World Survival CraftAgriculture
Potion Brew: Co-op
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
$4.99
68 reviews
Mostly Positive
ExplorationOnline Co-Op
Spirit of the Island
2022
Est. copies
≈ 47k–77k
3.1x vs typical
SteamSpy 20k–50k
Est. revenue
$195k–$524k after Steam's cut $354k–$806k before Steam's cut
$14.99
2k reviews
Mixed
Family FriendlyRelaxing
Lighthouse Keeper
2022
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$39k–$105k after Steam's cut $71k–$161k before Steam's cut
$11.99
477 reviews
Mostly Positive
Open World Survival CraftPuzzle
cyubeVR
2018
Est. copies
≈ 35k–56k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before Steam's cut
$29.99
1k reviews
Very Positive
VRBuilding
Everafter Falls
2024
Est. copies
≈ 18k–30k
SteamSpy under 20k
Est. revenue
$101k–$271k after Steam's cut $183k–$417k before Steam's cut
$19.99
739 reviews
Very Positive
North Modding Company: Bergsbruk
2021
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
Free
Free
81 reviews
Mixed
Early AccessSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.