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wishvane

How many copies did Spirit of the Island sell?

Estimated copies sold
≈ 45k–74k
$187k–$504k after Steam's cut $341k–$775k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spirit of the Island out and predicted the genre from its 8 similar games. Every figure here, including Spirit of the Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 155k–202k
best case 53.8M (Stardew Valley)
The Life Sim genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 155k–202k copies
≈ $1.4M–$1.5M after Steam's cut
from ~5k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Farming Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $30. The breakout hits carry RPG; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Farm Together 2
2025
Est. copies
≈ 128k–208k
SteamSpy 50k–100k
Est. revenue
$915k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$25.99
5k reviews
Very Positive
Farming SimAgriculture
Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
192x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Fields of Mistria
2024
Est. copies
≈ 690k–1.1M
5.4x vs typical
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.1M after Steam's cut $4.8M–$11.0M before the cut
$13.99
29k reviews
Overwhelmingly Positive
Early AccessFarming Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
8.3x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.2M after Steam's cut $19.1M–$43.4M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
My Time at Sandrock
2023
Est. copies
≈ 691k–1.1M
5.4x vs typical
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.4M after Steam's cut $13.8M–$31.5M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Coral Island
2023
Est. copies
≈ 654k–1.1M
5.1x vs typical
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Roots of Pacha
2023
Est. copies
≈ 108k–176k
SteamSpy 200k–500k
Est. revenue
$743k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
5k reviews
Very Positive
IndieFarming Sim
Littlewood
2020
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$742k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim

Sizing up your own game? See what its genre can realistically do before you build it.