Sign in
wishvane

How many copies did Spirit of the Island sell?

Estimated copies sold
≈ 47k–77k
$195k–$524k after Steam's cut $354k–$806k before Steam's cut
from 2k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spirit of the Island and predicted how it would do from its 8 similar games. Every figure here, including Spirit of the Island's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 164k–200k
best case 57.1M (Stardew Valley)
Games like Spirit of the Island

A typical game among these

≈ 164k–200k copies

≈ $1.4M–$1.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 1k to 34k.
The genre you'd be entering
These games
The similar games share Life Sim (8 of 8) and Farming Sim (7 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $30. The breakout hits carry RPG; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Farm Together 2
2025
Est. copies
≈ 136k–221k
SteamSpy 50k–100k
Est. revenue
$971k–$2.6M after Steam's cut $1.8M–$4.0M before Steam's cut
$25.99
5k reviews
Very Positive
Farming SimAgriculture
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
191x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Fields of Mistria
2026
Est. copies
≈ 886k–1.4M
6.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before Steam's cut
$13.99
36k reviews
Overwhelmingly Positive
Early AccessFarming Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
8.1x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
My Time at Sandrock
2023
Est. copies
≈ 722k–1.2M
5.3x vs typical
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Coral Island
2023
Est. copies
≈ 690k–1.1M
5.1x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before Steam's cut
$29.99
28k reviews
Very Positive
Farming SimLife Sim
Roots of Pacha
2023
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$780k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive
IndieFarming Sim
Littlewood
2020
Est. copies
≈ 169k–275k
SteamSpy 200k–500k
Est. revenue
$699k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$14.99
7k reviews
Very Positive
Pixel GraphicsLife Sim

Sizing up your own game? See how many copies games in its genre usually sell before you build it.