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How many copies did Deep Dungeons of Doom sell?

Estimated copies sold
≈ 43k–69k
$58k–$157k after Steam's cut $106k–$242k before Steam's cut
from 761 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Deep Dungeons of Doom and predicted how it would do from its 8 similar games. Every figure here, including Deep Dungeons of Doom's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 402k–1.0M
best case 8.9M (Darkest Dungeon®)
Games like Deep Dungeons of Doom

A typical game among these

≈ 402k–1.0M copies

≈ $3.5M–$8.3M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.8M–11.0M copies, ≈ $46.5M–$125.1M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Rogue-like (7 of 8) and Dungeon Crawler (5 of 8).
The winners
Winners here lead with Turn-Based Combat + Dark Fantasy, priced around $25. The breakout hits carry Turn-Based Combat + Dark Fantasy + Lovecraftian; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Barony
2015
Est. copies
≈ 888k–1.4M
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.1M after Steam's cut $8.9M–$20.2M before Steam's cut
$19.99
18k reviews
Very Positive
Dungeon CrawlerAction Roguelike
Children of Morta
2019
Est. copies
≈ 674k–1.1M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
$21.99
23k reviews
Very Positive
MultiplayerRogue-like
Tiny Rogues
2022
Est. copies
≈ 267k–435k
SteamSpy 500k–1M
Est. revenue
$735k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Darkest Dungeon®
2016
Est. copies
≈ 6.8M–11.0M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$46.5M–$125.1M after Steam's cut $84.6M–$192.5M before Steam's cut
$24.99
163k reviews
Very Positive
Turn-Based CombatDark Fantasy
Hand of Fate
2015
Est. copies
≈ 522k–848k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before Steam's cut
$19.99
11k reviews
Very Positive
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
$14.99
27k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
Across the Obelisk
2022
Est. copies
≈ 326k–529k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Book of Demons
2018
Est. copies
≈ 287k–467k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before Steam's cut
$24.99
9k reviews
Very Positive

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