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wishvane

How many copies did Nova-111 sell?

Estimated copies sold
≈ 8k–14k
$12k–$31k after Steam's cut $21k–$48k before the cut
from 181 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nova-111 out and predicted the genre from its 8 similar games. Every figure here, including Nova-111's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 763k–1.5M
best case 13.1M (Deep Rock Galactic)
The Action Roguelike genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 763k–1.5M copies
≈ $5.2M–$7.6M after Steam's cut
from ~29k reviews
Best case
≈ 10.0M–16.2M copies
Deep Rock Galactic · ≈ $82.3M–$221.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $25.
The era
The games you compared span 2013 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Deep Rock Galactic: Survivor
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Est. copies
≈ 1.2M–1.9M
1.7x vs typical
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≈ 2.8M–4.5M
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Risk of Rain (2013)
2013
Est. copies
≈ 1.6M–2.5M
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Action RoguelikeRogue-like
Deep Rock Galactic
2020
Est. copies
≈ 10.0M–16.2M
13x vs typical
SteamSpy 5M–10M
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DwarfCo-op
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≈ 9.3M–15.0M
12x vs typical
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Risk of Rain Returns
2023
Est. copies
≈ 688k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.2M–$11.7M before the cut
$14.99
29k reviews
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Action RoguelikeOnline Co-Op

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