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How many copies did Interstate 35 sell?

Estimated copies sold
≈ 1k–2k
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
from 41 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Interstate 35 and predicted how it would do from its 8 similar games. Every figure here, including Interstate 35's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 269k–346k
best case 3.8M (Mirror 2: Project X)
Games like Interstate 35

A typical game among these

≈ 269k–346k copies

≈ $1.4M–$2.6M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Mirror 2: Project X at ≈ 2.9M–4.7M copies, ≈ $1.6M–$4.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 23k.
The genre you'd be entering
These games
The similar games share Visual Novel (7 of 8) and Female Protagonist (6 of 8).
The winners
Winners here lead with Match 3 + Anime, priced around $2. The breakout hits carry 3D + Match 3 + Drama; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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14x vs typical
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Interactive FictionPuzzle

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