Sign in
wishvane

How many copies did Sovereign Brain Empire sell?

Estimated copies sold
≈ 12k–19k
$32k–$85k after Steam's cut $58k–$131k before Steam's cut
from 466 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sovereign Brain Empire and predicted how it would do from its 8 similar games. Every figure here, including Sovereign Brain Empire's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 116k–150k
best case 419k (Late Shift)
Games like Sovereign Brain Empire

A typical game among these

≈ 116k–150k copies

≈ $404k–$674k after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Late Shift at ≈ 319k–518k copies, ≈ $1.3M–$3.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 470 to 4k.
The genre you'd be entering
These games
The similar games share FMV (8 of 8) and Choices Matter (7 of 8).
The winners
Winners here lead with FMV + Multiple Endings, priced around $15. The breakout hits carry Multiple Endings + Romance + First-Person; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Five Dates
2020
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$290k–$779k after Steam's cut $527k–$1.2M before Steam's cut
$14.99
3k reviews
Very Positive
Dating SimFMV
She Sees Red - Interactive Movie
2019
Est. copies
≈ 91k–149k
SteamSpy 200k–500k
Est. revenue
$201k–$540k after Steam's cut $365k–$831k before Steam's cut
$7.99
3k reviews
Mostly Positive
Choices MatterFMV
Five Hearts Under One Roof
2024
Est. copies
≈ 173k–281k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$949k–$2.6M after Steam's cut $1.7M–$3.9M before Steam's cut
$19.99
7k reviews
Very Positive
Sexual ContentDating Sim
Knowledge, or know Lady
2024
Est. copies
≈ 223k–362k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$429k–$1.2M after Steam's cut $779k–$1.8M before Steam's cut
$6.99
9k reviews
Overwhelmingly Positive
Sexual ContentDating Sim
The Complex
2020
Est. copies
≈ 89k–144k
SteamSpy 100k–200k
Est. revenue
$365k–$982k after Steam's cut $664k–$1.5M before Steam's cut
$14.99
4k reviews
Mostly Positive
AdventureFMV
Vanity Fair: The Pursuit
2024
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before Steam's cut
$6.99
5k reviews
Very Positive
FMVRPG
428: Shibuya Scramble
2018
Est. copies
≈ 121k–197k
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before Steam's cut
$49.99
4k reviews
Very Positive
Visual NovelAdventure
Late Shift
2017
Est. copies
≈ 319k–518k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$14.99
9k reviews
Very Positive
Choices MatterFMV

Sizing up your own game? See how many copies games in its genre usually sell before you build it.