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How many copies did Wukong Fight in Kaoria sell?

Estimated copies sold
≈ 223–363
$551–$1k after Steam's cut $1k–$2k before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Wukong Fight in Kaoria and predicted how it would do from its 8 similar games. Every figure here, including Wukong Fight in Kaoria's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 749–3k
best case 92k (Made in Abyss: Binary Star Falling into Darkness)
Games like Wukong Fight in Kaoria

A typical game among these

≈ 749–3k copies

≈ $2k–$9k after Steam's cut

from ~70 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Made in Abyss: Binary Star Falling into Darkness at ≈ 70k–113k copies, ≈ $1.2M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
The games that made it here had under 705 reviews in their first month.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 3D Platformer (8 of 8) and Action RPG (8 of 8).
The winners
Winners here lead with Anime + Action-Adventure, priced around $60. The breakout hits carry Anime + Dungeon Crawler + Exploration; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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