Sign in
wishvane

How many copies did fault - milestone two side:above sell?

Estimated copies sold
≈ 125k–203k
$516k–$1.4M after Steam's cut $939k–$2.1M before Steam's cut
from 3k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid fault - milestone two side:above and predicted how it would do from its 8 similar games. Every figure here, including fault - milestone two side:above's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–1.8M
best case 5.7M (Everlasting Summer)
Games like fault - milestone two side:above

A typical game among these

≈ 1.1M–1.8M copies

≈ $13.9M–$16.5M after Steam's cut

from ~27k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Everlasting Summer at ≈ 4.4M–7.1M copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Anime (8 of 8) and Story Rich (8 of 8).
The winners
Winners here lead with Visual Novel + Story Rich. The breakout hits carry Free to Play + Mature + Choices Matter; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

STEINS;GATE
2016
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$9.3M–$25.1M after Steam's cut $16.9M–$38.5M before Steam's cut
$29.99
27k reviews
Overwhelmingly Positive
Danganronpa V3: Killing Harmony
2017
Est. copies
≈ 806k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.9M–$23.8M after Steam's cut $16.1M–$36.7M before Steam's cut
$39.99
23k reviews
Very Positive
Visual NovelDetective
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.9M before Steam's cut
$19.99
39k reviews
Overwhelmingly Positive
AnimeVisual Novel
Danganronpa 2: Goodbye Despair
2016
Est. copies
≈ 1.4M–2.2M
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.3M after Steam's cut $13.7M–$31.2M before Steam's cut
$19.99
33k reviews
Overwhelmingly Positive
AnimeDetective
CLANNAD
2015
Est. copies
≈ 538k–874k
too small to compare
SteamSpy 200k–500k
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.5M before Steam's cut
$44.99
11k reviews
Overwhelmingly Positive
Visual NovelAnime
Everlasting Summer
2014
Est. copies
≈ 4.4M–7.1M
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
78k reviews
Very Positive
NEKOPARA Vol. 2
2016
Est. copies
≈ 535k–870k
too small to compare
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before Steam's cut
$9.99
13k reviews
Overwhelmingly Positive
AnimeSexual Content
ATRI -My Dear Moments-
2020
Est. copies
≈ 584k–949k
SteamSpy 200k–500k
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before Steam's cut
$20.99
24k reviews
Overwhelmingly Positive
Visual NovelAnime

Sizing up your own game? See how many copies games in its genre usually sell before you build it.