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wishvane

How many copies did Deckline sell?

Estimated copies sold
≈ 8k–13k
$9k–$23k after Steam's cut $16k–$36k before the cut
from 327 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Deckline out and predicted the genre from its 8 similar games. Every figure here, including Deckline's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 309k–559k
best case 2.4M (UNO)
The Card Game genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 309k–559k copies
≈ $1.8M–$3.4M after Steam's cut
from ~10k reviews
Best case
≈ 1.9M–3.0M copies
UNO · ≈ $5.1M–$13.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Game (4 of 8) and Board Game (2 of 8).
The winners
Winners here lead with Story Rich + Card Game, priced around $20.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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HorrorLovecraftian
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≈ 1.1M–1.8M
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Story RichCard Game
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2017
Est. copies
≈ 1.9M–3.0M
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Card GameMultiplayer
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Cultist Simulator
2018
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SimulationChoices Matter
TCG Card Shop Simulator
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≈ 1.2M–1.9M
5.0x vs typical
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The Legend of Bum-Bo
2019
Est. copies
≈ 171k–277k
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Very Positive
Rogue-liteIndie

Sizing up your own game? See what its genre can realistically do before you build it.