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wishvane

How many copies did Doodle God sell?

Estimated copies sold
≈ 72k–116k
$295k–$794k after Steam's cut $537k–$1.2M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doodle God out and predicted the genre from its 8 similar games. Every figure here, including Doodle God's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–255k
best case 1.1M (Mountain)
The God Game genre

5 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 39k–255k copies
≈ $112k–$936k after Steam's cut
from ~2k reviews
Best case
≈ 847k–1.4M copies
Mountain · ≈ $231k–$620k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on God Game (8 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Simulation + God Game, priced around $1.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Reus
2013
Est. copies
≈ 311k–505k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$854k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
$9.99
6k reviews
Mostly Positive
God GameStrategy
Awe
2015
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before the cut
$0.99
255 reviews
Mostly Positive
CasualIndie
From Dust
2011
Est. copies
≈ 155k–252k
SteamSpy 200k–500k
Est. revenue
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$14.99
3k reviews
Mixed
God GameSimulation
The Odyssey: Winds of Athena
2015
Est. copies
≈ 30k–49k
SteamSpy 100k–200k
Est. revenue
$41k–$110k after Steam's cut $75k–$170k before the cut
$4.99
645 reviews
Mixed
IndieSimulation
Doodle God Blitz
2017
Est. copies
≈ 29k–48k
SteamSpy 200k–500k
Est. revenue
Free
Free
850 reviews
Mixed
Free to PlayCasual
Simmiland
2018
Est. copies
≈ 59k–96k
SteamSpy 100k–200k
Est. revenue
$81k–$217k after Steam's cut $147k–$334k before the cut
$4.99
2k reviews
Very Positive
SimulationIndie
Reus 2
2024
Est. copies
≈ 55k–89k
SteamSpy 50k–100k
Est. revenue
$376k–$1.0M after Steam's cut $684k–$1.6M before the cut
$24.99
2k reviews
Very Positive
God GameColony Sim
Mountain
2014
Est. copies
≈ 847k–1.4M
7.7x vs typical
SteamSpy 500k–1M
Est. revenue
$231k–$620k after Steam's cut $419k–$954k before the cut
$0.99
16k reviews
Very Positive
SimulationIndie

Sizing up your own game? See what its genre can realistically do before you build it.