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How many copies did Sydney's World sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
from 50 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sydney's World and predicted how it would do from its 8 similar games. Every figure here, including Sydney's World's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 53k–95k
best case 921k (Finding Paradise)
Games like Sydney's World

A typical game among these

≈ 53k–95k copies

≈ $422k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Finding Paradise at ≈ 702k–1.1M copies, ≈ $1.9M–$5.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 217 to 4k.
The genre you'd be entering
These games
The similar games share Visual Novel (5 of 8) and Emotional (4 of 8).
The winners
Winners here lead with Story Rich + Emotional, priced around $10. The breakout hits carry Story Rich + Emotional; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Legend of Heroes: Kuro no Kiseki
2022
Est. copies
≈ 43k–70k
SteamSpy 50k–100k
Est. revenue
$591k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$49.99
2k reviews
Very Positive
RPGJRPG
灾厄黑龙与谎言公主
2025
Est. copies
≈ 95k–154k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$260k–$698k after Steam's cut $472k–$1.1M before Steam's cut
$9.99
4k reviews
Very Positive
Noctuary
2023
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$540k–$1.5M after Steam's cut $982k–$2.2M before Steam's cut
$29.99
3k reviews
Very Positive
CuteInteractive Fiction
Finding Paradise
2017
Est. copies
≈ 702k–1.1M
9.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$9.99
20k reviews
Overwhelmingly Positive
Story RichEmotional
Yog-Sothoth’s Yard
2023
Est. copies
≈ 345k–561k
6.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$10.99
14k reviews
Very Positive
SimulationDating Sim
OPUS: Echo of Starsong - Full Bloom Edition
2021
Est. copies
≈ 235k–382k
4.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before Steam's cut
$24.99
9k reviews
Overwhelmingly Positive
Visual NovelEmotional
Meg's Monster
2023
Est. copies
≈ 33k–53k
SteamSpy 20k–50k
Est. revenue
$135k–$363k after Steam's cut $246k–$559k before Steam's cut
$14.99
1k reviews
Overwhelmingly Positive
IndiePixel Graphics
Impostor Factory
2021
Est. copies
≈ 319k–519k
5.9x vs typical
SteamSpy 500k–1M
Est. revenue
$877k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$9.99
13k reviews
Overwhelmingly Positive
Story RichEmotional

Sizing up your own game? See how many copies games in its genre usually sell before you build it.