Sign in
wishvane

How many copies did Tales of The Nightmares™ Episode One sell?

Estimated copies sold
≈ 2k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 61 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tales of The Nightmares™ Episode One out and predicted the genre from its 8 similar games. Every figure here, including Tales of The Nightmares™ Episode One's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11.9M–29.6M
best case 39.4M (Black Myth: Wukong)
Games like Tales of The Nightmares™ Episode One

The middle of these games

≈ 11.9M–29.6M copies

≈ $133.8M–$645.6M after Steam's cut

from ~398k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.8M copies, ≈ $495.5M–$1332.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Souls-like (6 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Mythology + Action RPG, priced around $60.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Black Myth: Wukong
2024
Est. copies
≈ 30.0M–48.8M
3.0x vs typical
SteamSpy 50M–100M
Est. revenue
$495.5M–$1332.1M after Steam's cut $900.8M–$2049.4M before the cut
$59.99
1.2M reviews
Overwhelmingly Positive
MythologyAction RPG
Sekiro™: Shadows Die Twice - GOTY Edition
2019
Est. copies
≈ 10.2M–16.6M
SteamSpy 10M–20M
Est. revenue
$168.9M–$454.2M after Steam's cut $307.2M–$698.8M before the cut
$59.99
356k reviews
Overwhelmingly Positive
Souls-likeDifficult
The Witcher 3: Wild Hunt - Complete Edition
2015
Est. copies
≈ 43.3M–70.4M
2.2x vs typical
SteamSpy 20M–50M
Est. revenue
$595.5M–$1601.0M after Steam's cut $1082.7M–$2463.1M before the cut
$49.99
888k reviews
Overwhelmingly Positive
Open WorldRPG
DARK SOULS™: REMASTERED
2018
Est. copies
≈ 4.7M–7.6M
SteamSpy 2M–5M
Est. revenue
$51.7M–$139.1M after Steam's cut $94.0M–$213.9M before the cut
$39.99
155k reviews
Very Positive
Souls-likeDark Fantasy
Hollow Knight
2017
Est. copies
≈ 19.3M–31.3M
SteamSpy 5M–10M
Est. revenue
$79.5M–$213.7M after Steam's cut $144.5M–$328.8M before the cut
$14.99
561k reviews
Overwhelmingly Positive
The Elder Scrolls V: Skyrim
2011
Est. copies
≈ 20.1M–32.6M
SteamSpy 5M–10M
Est. revenue
$110.4M–$296.8M after Steam's cut $200.7M–$456.7M before the cut
$19.99
318k reviews
Very Positive
Open WorldRPG

Sizing up your own game? See what its genre can realistically do before you build it.