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How many copies did Templar Battleforce sell?

Estimated copies sold
≈ 46k–74k
$125k–$337k after Steam's cut $228k–$518k before the cut
from 982 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Templar Battleforce out and predicted the genre from its 8 similar games. Every figure here, including Templar Battleforce's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 237k–468k
best case 9.2M (Divinity: Original Sin 2 - Definitive Edition)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 237k–468k copies
≈ $811k–$4.0M after Steam's cut
from ~6k reviews
Best case
≈ 7.0M–11.4M copies
Divinity: Original Sin 2 - Definitive Edition · ≈ $87.0M–$233.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (4 of 8) and Tactical (3 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Story Rich + Fantasy + CRPG; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Invisible, Inc.
2015
Est. copies
≈ 267k–434k
SteamSpy 1M–2M
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$19.99
6k reviews
Very Positive
CyberpunkDifficult
Star Traders: Frontiers
2018
Est. copies
≈ 115k–187k
SteamSpy 100k–200k
Est. revenue
$476k–$1.3M after Steam's cut $865k–$2.0M before the cut
$14.99
4k reviews
Very Positive
Sci-fiModdable
Home Behind
2016
Est. copies
≈ 245k–399k
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $735k–$1.7M before the cut
$5.99
6k reviews
Very Positive
AdventureRPG
Battle Brothers
2017
Est. copies
≈ 973k–1.6M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.0M–$21.6M after Steam's cut $14.6M–$33.2M before the cut
$29.99
28k reviews
Very Positive
StrategyRPG
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.0M–11.4M
33x vs typical
SteamSpy 5M–10M
Est. revenue
$87.0M–$233.9M after Steam's cut $158.2M–$359.9M before the cut
$44.99
204k reviews
Overwhelmingly Positive
Tactical RPGRPG
The Last Spell
2023
Est. copies
≈ 324k–527k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer
Mordheim: City of the Damned
2015
Est. copies
≈ 390k–633k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$19.99
8k reviews
Mostly Positive
TacticalGames Workshop
Gladiator Guild Manager
2024
Est. copies
≈ 97k–158k
SteamSpy 200k–500k
Est. revenue
$400k–$1.1M after Steam's cut $728k–$1.7M before the cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler

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