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How many copies did Spandex Force: Champion Rising sell?

Estimated copies sold
≈ 5k–8k
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
from 106 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spandex Force: Champion Rising and predicted how it would do from its 8 similar games. Every figure here, including Spandex Force: Champion Rising's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 707k–1.8M
best case 6.4M (Saints Row IV: Re-Elected)
Games like Spandex Force: Champion Rising

A typical game among these

≈ 707k–1.8M copies

≈ $5.5M–$23.7M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Saints Row IV: Re-Elected at ≈ 4.9M–8.0M copies, ≈ $27.0M–$72.5M after Steam's cut.

The genre you'd be entering
These games
The similar games share Superhero (8 of 8) and LEGO (5 of 8).
The winners
Winners here lead with Open World + Comedy, priced around $20.
When they shipped
The similar games span 2008 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LEGO® Marvel Super Heroes 2
2017
Est. copies
≈ 354k–575k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
$19.99
10k reviews
Very Positive
LEGOMultiplayer
LEGO® MARVEL's Avengers
2016
Est. copies
≈ 379k–616k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before Steam's cut
$19.99
9k reviews
Very Positive
LEGOOpen World
Saints Row IV: Re-Elected
2013
Est. copies
≈ 4.9M–8.0M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$27.0M–$72.5M after Steam's cut $49.0M–$111.5M before Steam's cut
$19.99
78k reviews
Very Positive
Open WorldAction
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.5M after Steam's cut $19.9M–$45.3M before Steam's cut
$19.99
32k reviews
Overwhelmingly Positive
LEGOOpen World
LEGO® Batman™: The Videogame
2008
Est. copies
≈ 1.0M–1.7M
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.4M after Steam's cut $10.4M–$23.8M before Steam's cut
$19.99
17k reviews
Very Positive
LEGOAction
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 592k–962k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
11k reviews
Very Positive
LEGOAdventure
Marvel's Guardians of the Galaxy
2021
Est. copies
≈ 1.1M–1.8M
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$18.6M–$50.0M after Steam's cut $33.8M–$77.0M before Steam's cut
$59.99
45k reviews
Very Positive
SingleplayerStory Rich
South Park™: The Fractured But Whole™
2017
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$9.6M–$25.7M after Steam's cut $17.4M–$39.5M before Steam's cut
$29.99
34k reviews
Very Positive
RPGComedy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.