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wishvane

How many copies did Shoppe Keep sell?

Estimated copies sold
≈ 115k–188k
$158k–$426k after Steam's cut $288k–$655k before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shoppe Keep out and predicted the genre from its 8 similar games. Every figure here, including Shoppe Keep's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10.3M–37.0M
best case 53.8M (Stardew Valley)
The Open World genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 10.3M–37.0M copies
≈ $170.1M–$277.3M after Steam's cut
from ~432k reviews
Best case
≈ 41.0M–66.6M copies
Stardew Valley · ≈ $169.0M–$454.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Open World (4 of 8) and Survival (4 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15.
The era
The games you compared span 2012 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Forest
2018
Est. copies
≈ 20.6M–33.5M
1.6x vs typical
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
SCP: Secret Laboratory
2017
Est. copies
≈ 8.0M–13.0M
SteamSpy 5M–10M
Est. revenue
Free
Free
232k reviews
Very Positive
Free to PlayMultiplayer
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
Squad
2020
Est. copies
≈ 6.3M–10.3M
SteamSpy 2M–5M
Est. revenue
$69.8M–$187.6M after Steam's cut $126.9M–$288.6M before the cut
$39.99
240k reviews
Very Positive
MilitaryRealistic
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Euro Truck Simulator 2
2012
Est. copies
≈ 48.5M–78.7M
2.2x vs typical
SteamSpy 10M–20M
Est. revenue
$266.4M–$716.2M after Steam's cut $484.3M–$1101.8M before the cut
$19.99
932k reviews
Overwhelmingly Positive
DrivingTransportation
Stardew Valley
2016
Est. copies
≈ 41.0M–66.6M
2.4x vs typical
SteamSpy 20M–50M
Est. revenue
$169.0M–$454.3M after Steam's cut $307.2M–$698.9M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Project Zomboid
2013
Est. copies
≈ 24.0M–38.9M
SteamSpy 10M–20M
Est. revenue
$131.7M–$354.0M after Steam's cut $239.4M–$544.7M before the cut
$19.99
461k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.